With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. Despite what the animation implies, it can hit certain crouching opponents. 28. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Character Win rate Total usage; 25 %: 16: . Data in [] represents values when fully charged. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. GGST - Giovanna Strategy - Dustloop Wiki Nagoriyuki | Guilty Gear Wiki | Fandom No Axl allowed everyone hates that mofo. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! Guilty Gear Strive llegar el 7 de marzo a Xbox, PC y Game Pass Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Win rate. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Business as usual but just make sure you stay aware of Testament being able to use. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. search. A flying knee which can be followed-up with a spin kick. He's too fast, period. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. . What are the worst matchups in Strive at the moment? If you play Axl for a bit you start to notice how little people understand the recovery on his moves. Millia's mobility lets her keep Ramlethal honest in neutral. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Useful for mashing without releasing the input for crouch blocking. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Create an account to follow your favorite communities and start taking part in conversations. He is described as a noble vampire samurai who wields a bloodsucking blade. The character whose not only not bad but good, it's Sol Badguy! Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. I love him so much. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. It's also a bit more complex than Guilty Gear Strive. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. She does have, Ram on offense is usually business as usual. this move removes on hit. Sol leans forward and slams his sword into the ground. Sol matchup chart. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. All it takes is one bad neutral exchange and that can decide the entire match. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. This page was last edited on 27 February 2023, at 20:20. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] Vote for tiers. Corner combo staple, and Sol's only disjointed air button. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Key tool in frame traps, leading to some of Sol's highest damage. Can be Roman Canceled on hit for decent damage and better okizeme. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Standard Ramlethal offense works fine here. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Occurs after Startup. Indicates an entity that exists seperately from the character was spawned. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Potemkin - 5.8. * Proration: Forced 75%. Damage changes with each set of 8 active frames. Please keep in mind the matchup chart is subjective and not all players may agree. That whole Ram thing is a fluke. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Popularity. Can throw the opponent either forward or backwards. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Slow but high reward anti-air that mainly sees use as combo filler. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Vote for tiers. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. 03 Mar 2023 23:47:00 . A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. If you don't punish it however, she's +2 which means she can keep running her pressure. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube Also Snail is -24 on block. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Test 6P is juiced so if Ram gets 6P happy just slap them. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Wall damage in ( ) refers to if opponent is touching the wall. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Loss, similar to regular strikes. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Most things Leo does round start loses to Ram's. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S.
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